A. patterns
B. documents
C. structures
D. methods
Explanation: A pattern is the outline of a reusable solution to a general problem encountered in a particular context.
Advertisement
Related Mcqs:
- What is an abstract class ?
- A. A class that has direct instances, but whose descendants may have direct instances B. A class that has direct instances, but whose descendants may not have direct instances C. A class that has no direct instances, but whose descendants may have direct instances D. All of the mentioned...
- What refers to the value associated with a specific attribute of an object and to any actions or side ?
- A. Object B. State C. Interface D. None of the mentioned...
- Which things are dynamic parts of UML models ?
- A. Structural things B. Behavioral things C. Grouping things D. Annotational things...
- Which mechanism is applied to use a design pattern in an OO system ?
- A. Inheritance B. Composition C. All of the mentioned D. None of the mentioned...
- Which design pattern defines one-to-many dependency among objects ?
- A. Singleton pattern B. Facade Pattern C. Observer pattern D. Factory method pattern...
- A set of inputs, execution preconditions and expected outcomes is known as a __________________?
- A. Test plan B. Test case C. Test document D. Test Suite...
- What establishes the profile of end-users of the system ?
- A. design model B. user’s model C. mental image D. system image...
- Which of the following is golden rule for interface design ?
- A. Place the user in control B. Reduce the user’s memory load C. Make the interface consistent D. All of the mentioned...
- A ______________ is a graphical representation that depicts information flow and the transforms that are applied as data moves from input to output?
- A. data flow diagram B. state transition diagram C. control specification D. workflow diagram...
- A data model contains___________________?
- A. data object B. attributes C. relationships D. all of the mentioned...
Advertisement